Sound that follows the action
Footfalls land on footfalls, rain sits on stone, and the score tracks the sprint rather than running underneath it on its own clock.

Pika Soundtrack gives any footage native music, voiceover, and motion-aware sound effects. Even without direction, it just gets the vibe.
Footfalls land on footfalls, rain sits on stone, and the score tracks the sprint rather than running underneath it on its own clock.
Nothing in the box means natural sound design derived from the video alone. Write in it only when you want to steer — an instrument, a mood, a thing to keep out.
Visuals and duration are preserved and only the audio is replaced, so what comes back drops straight onto the timeline the source came off.
A clip below the model's working resolution for its aspect — about 576×320 at 16:9 — is upscaled to it first, so a low-res plate still gets a score, just with less to read.
The visuals and the duration are preserved; only the soundtrack is replaced. The frames you upload are the frames you get back.
Up to 1,200 seconds — 20 minutes — and 2GB, at roughly 0.6 seconds of processing per second of footage.
H.264 or HEVC. The container does not matter and the URL needs no file extension, because the codec is read from the file itself.
You get natural sound design derived from the video alone. When you do write one it reaches the model verbatim, so say what the audio should be and how it should follow the visible action.
Not yet. The Output row lists a separate audio file, but the job returns the scored clip — video and audio mixed into one file.
No. Anything below the working resolution for its aspect ratio, about 576×320 at 16:9, is upscaled to it first. It still produces audio, with less picture for the model to read.